Difference between revisions of "timeout"
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+ | ''[[:Category:Self Condition|Self Conditions]]:'' | ||
+ | |||
; timeout [<seconds>] | ; timeout [<seconds>] | ||
: If this option is set, wait for the specified number of seconds before using the block again. | : If this option is set, wait for the specified number of seconds before using the block again. | ||
− | + | ''Target [[:Category:Monster Condition|Monster]] and [[:Category:Monster Condition|Player]] Conditions:'' | |
+ | |||
+ | ; target_timeout [<seconds>] | ||
+ | : If this option is set, Kore will wait for this number of seconds before using this skill on a monster/player again. This is different from '''timeout''' because the time is stored for each monster/player. | ||
+ | |||
+ | == Examples == | ||
+ | |||
useSelf_item Gift Box { | useSelf_item Gift Box { | ||
timeout 5 | timeout 5 | ||
} | } | ||
− | + | : Use Gift Box every 5 seconds. | |
[[Category:Self Condition]] | [[Category:Self Condition]] |
Revision as of 14:03, 10 January 2010
- timeout [<seconds>]
- If this option is set, wait for the specified number of seconds before using the block again.
Target Monster and Player Conditions:
- target_timeout [<seconds>]
- If this option is set, Kore will wait for this number of seconds before using this skill on a monster/player again. This is different from timeout because the time is stored for each monster/player.
Examples
useSelf_item Gift Box { timeout 5 }
- Use Gift Box every 5 seconds.