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- 02:20, 9 January 2010 diff hist +339 whenPermitSkill merge
- 02:18, 9 January 2010 diff hist -597 whenStatusInactive merge
- 02:18, 9 January 2010 diff hist +385 whenStatusActive merge
- 02:15, 9 January 2010 diff hist -606 whenNotGround merge
- 02:15, 9 January 2010 diff hist +641 whenGround merge
- 02:11, 9 January 2010 diff hist -316 whenNotFlag merge
- 02:11, 9 January 2010 diff hist +244 whenFlag merge
- 02:08, 9 January 2010 diff hist +29 m whenStatusInactive
- 02:08, 9 January 2010 diff hist +29 m whenStatusActive
- 02:08, 9 January 2010 diff hist +29 m whenPermitSkill
- 02:08, 9 January 2010 diff hist +29 m whenNotPermitSkill
- 02:08, 9 January 2010 diff hist +29 m whenNotGround
- 02:08, 9 January 2010 diff hist +29 m whenNotFlag
- 02:07, 9 January 2010 diff hist +29 m whenIdle
- 02:07, 9 January 2010 diff hist +29 m sp
- 02:07, 9 January 2010 diff hist +29 m whenGround
- 02:06, 9 January 2010 diff hist +29 m whenFollowing
- 02:06, 9 January 2010 diff hist +29 m whenFlag
- 02:06, 9 January 2010 diff hist +29 m timeout
- 02:05, 9 January 2010 diff hist +29 m stopWhenHit
- 02:05, 9 January 2010 diff hist +29 m spirit
- 02:04, 9 January 2010 diff hist +29 m partyAggressives
- 02:04, 9 January 2010 diff hist +29 m onAction
- 02:03, 9 January 2010 diff hist +29 m notWhileSitting
- 02:02, 9 January 2010 diff hist +29 m notInMap
- 02:02, 9 January 2010 diff hist +33 m notOnAction
- 02:02, 9 January 2010 diff hist +29 m notMonsters
- 02:01, 9 January 2010 diff hist +29 m notInTown
- 02:01, 9 January 2010 diff hist +29 m monsters
- 01:58, 9 January 2010 diff hist +29 m inMap
- 01:57, 9 January 2010 diff hist +29 m inLockOnly
- 01:57, 9 January 2010 diff hist +29 m inInventory
- 01:57, 9 January 2010 diff hist +29 m inCart
- 01:57, 9 January 2010 diff hist +29 m hp
- 01:56, 9 January 2010 diff hist +29 m disabled
- 01:56, 9 January 2010 diff hist +29 m defendMonsters
- 01:56, 9 January 2010 diff hist +29 m aggressives
- 22:32, 8 January 2010 diff hist +109 m References →Self Conditions: add missing self conditions from checkSelfCondition
- 22:25, 8 January 2010 diff hist -250 m References →Self Conditions
- 22:22, 8 January 2010 diff hist +468 N Category:Self Condition Created page with 'Conditions about the character status/information. These condition options are shared between the attackComboSlot, attackSkillSlot, buyAuto, doCommand, [[equipAu…'
- 22:18, 8 January 2010 diff hist +139 N mercenary Created page with '; mercenary [0|1] : If this option is set, the block will only be used if mercenary is present (1) or not (0). Category:Self Condition'
- 22:17, 8 January 2010 diff hist +243 N homunculus dead Created page with '; homunculus_dead [1] : If this option is set, the block will only be used if homunculus is dead. * Note that client will not always know if homunculus is dead or just vapor…'
- 22:15, 8 January 2010 diff hist +165 homunculus
- 22:13, 8 January 2010 diff hist +202 References →Self Conditions: add homun&merc self conditions
- 06:08, 4 January 2010 diff hist +12 overview →Console Commands
- 05:09, 4 January 2010 diff hist -91 m Main Page
- 04:41, 4 January 2010 diff hist +4,308 overview todo: categorize console commands
- 06:20, 2 January 2010 diff hist +501 Frequently Asked Questions
- 06:15, 2 January 2010 diff hist +9 m Main Page
- 06:14, 2 January 2010 diff hist +14 m Main Page