aggressives

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Revision as of 21:48, 23 January 2017 by Lututui99 (talk | contribs)
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Self Conditions:

aggressives <range>

Player Conditions:

target_aggressives <range>
Only use the block to cast a skill when the amount of monsters who attempted to hit the corresponding actor matches the specified range.

Example

atttackSkillSlot Storm Gust {
	aggressives > 3
}
Storm Gust will be cast when more than 3 monsters hit you.