Difference between revisions of "equipAuto"

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m
m (The equipment name specified in equipAuto is not used anymore.)
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== Syntax ==
 
== Syntax ==
  equipAuto [<equipment name>] {
+
  equipAuto {
 
  weight [<percent>]
 
  weight [<percent>]
 
  whileSitting [<boolean flag>]
 
  whileSitting [<boolean flag>]
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=== Attribute definitions ===
 
=== Attribute definitions ===
 
----
 
----
 
; equipAuto [<[[References#Equipment Names|equipment name]]>]
 
: This option allows you to specify an equipment to automatically equip when all the conditions are met.
 
 
  
 
; weight [<percent>]
 
; weight [<percent>]
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* Equip a a +4 Shoes of Health and a Robust Clip when you are sitting to regenerate HP.
 
* Equip a a +4 Shoes of Health and a Robust Clip when you are sitting to regenerate HP.
  
  equipAuto - {
+
  equipAuto {
 
  shoes +4 Shoes [Zombie] [1]  
 
  shoes +4 Shoes [Zombie] [1]  
 
  leftAccessory Clip [Muka] [1]
 
  leftAccessory Clip [Muka] [1]

Revision as of 17:36, 30 July 2010

Automatically equip items when certain conditions are met.

Syntax

equipAuto {
	weight [<percent>]
	whileSitting [<boolean flag>]
	(<equipment slot>) [<equipment name>]
	target [<monster names>]

	# Self Conditions
	# Monster Conditions
}

Attribute definitions


weight [<percent>]
If this option is set, auto-equip only when weight is at or above the specified percent.


whileSitting [<boolean flag>]
If this option is set, auto-equip while Kore is sitting.


(<equipment slot>) [<equipment name>]
If this option is set for a specific equipment slot, Kore will automatically equip the specified equipment on the corresponding equipment slot when all conditions for this block are met.


Example

  • Equip a a +4 Shoes of Health and a Robust Clip when you are sitting to regenerate HP.
equipAuto {
	shoes +4 Shoes [Zombie] [1] 
	leftAccessory Clip [Muka] [1]
	onAction sitAuto
	whileSitting 1
}