Unknown Packet <switch>
Only happens with version 2.0.7 or preceding.
Tokenizer: Unknown Lengths
Packet Tokenizer: Unknown switch: <switch>
Packet switch is not found in recvpackets.txt, so packet length isn't known. There's a chance of getting desynced game state (undying monsters, inventory glitches, missing skills). Recvpackets needs to be updated for your server.
|016C||Some versions of Packet Length Extractor miss that packet in output. Add "016C 43" manually to recvpackets.txt.|
Parser: Unhandled Packets
Packet Parser: Unknown switch: <switch> Packet Parser: Unhandled Packet: <switch> Handler: <handler>
Packet length is known, but there is no structure or handler for this packet. Packet ignored. The following packets will be handled as usual.
|Switch||Server||serverType||Kore version||Purpose / When it's encountered||Safe to ignore*|
|02DF||mRO - Prontera||mRO||r7535||Battlegrounds ally coordinates||If you're not using that in logic|
|02E0||mRO - Prontera||mRO||r7535||Battlegrounds ally HP||If you're not using that in logic|
|043D||iRO - Valkyrie||iRO|| < r7761 (ST0)
< r8322 (kRO)
|Some kind of delay when using skills||?|
|0440||twRO - Free||twRO||r7538|| When you or player die
|0446||twRO - Various||twRO||
|07D8||iRO||iRO||< r7892 (implemented)||Party share setting information||✓|
|07F6||< r7557 (implemented)|| Exp change (more detailed than
|07FD||< r7552 (implemented)||Rare item from monster / item from OBB/OPB broadcast||✓|
|07FF||All Renewal||List of renewal features enabled||✓|
|0803 0805 0807 0809 080A 080B||< r8163 (implemented)||Booking system||✓|
|080E||< r7509 (implemented)||Party member HP||If you're not using that in logic|
|0856 0857 0858||< r7646 (implemented)||actor_display|
|082D||ST0 tree||< r7707 (implemented)||received_characters||won't be able to select character|
If you have any unknown/unhandled packets not present here or any missing info, you can edit this page to make us know.
Safe to ignore means it's harmless for usual playing. However, since you lack some features of the official client, it can be used as indirect evidence that you're using custom client.