SkillLevel
Revision as of 10:21, 4 July 2019 by 4epT (talk | contribs) (Created page with "{{Template:SkillLevel}} Category:EventMacro_Automacros Category:EventMacro_Conditions_State")
- SkillLevel
-
- Description: Checks if the player has a certain level of a certain skill, uses skill Id or Handle.
- Does not support percentages.
- Syntax:
SkillLevel <skill ID or Handle> <Math condition operators>
- Example:
SkillLevel NV_FIRSTAID = 0 SkillLevel 10 > 5
- Set variables:
$.SkillLevelLastName => Saves the name of the last skill that made SkillLevel become true $.SkillLevelLastID => Saves the ID of the last skill that made SkillLevel become true $.SkillLevelLastHandle => Saves the Handle of the last skill that made SkillLevel become true $.SkillLevelLastLevel => Saves the level of the last skill that made SkillLevel become true