StatusInactiveHandle
Revision as of 21:13, 4 July 2019 by 4epT (talk | contribs) (Created page with "{{Template:StatusInactiveHandle}} Category:EventMacro_Automacros Category:EventMacro_Conditions_State")
- StatusInactiveHandle
-
- Description: Checks if the player doesn't have one of the given status, uses status HANDLE.
- Syntax:
StatusInactiveHandle <comma separated list of status handles>
- Status handle can be a variable
- Example:
StatusInactiveHandle EFST_BLESSING, EFST_CONCENTRATION
- Set variables:
$.StatusInactiveHandleLastName => Saves the name of the last stauts that made StatusInactiveHandle become true $.StatusInactiveHandleLastHandle => Saves the handle of the last stauts that made StatusInactiveHandle become true $.StatusInactiveHandleLastListIndex => Saves the list index in condition of the last stauts that made StatusInactiveHandle become true