https://openkore.com/index.php?title=Template:StatusActiveHandle&feed=atom&action=historyTemplate:StatusActiveHandle - Revision history2024-03-28T18:00:24ZRevision history for this page on the wikiMediaWiki 1.34.1https://openkore.com/index.php?title=Template:StatusActiveHandle&diff=4193&oldid=prev4epT: Created page with " <noinclude>This template describes the '''StatusActiveHandle''' state Conditions of the automacro eventMacros.</noinclude> ;StatusActiveHandle :* Descrip..."2019-07-04T21:12:29Z<p>Created page with " <noinclude>This template describes the '''StatusActiveHandle''' <a href="/wiki/EventMacro#State" class="mw-redirect" title="EventMacro">state Conditions</a> of the automacro eventMacros.</noinclude> ;StatusActiveHandle :* Descrip..."</p>
<p><b>New page</b></p><div> <noinclude>This template describes the '''StatusActiveHandle''' [[EventMacro#State|state Conditions]] of the automacro eventMacros.</noinclude><br />
;StatusActiveHandle<br />
:* Description: Checks if the player has one of the given status, uses status HANDLE.<br />
<br />
: Syntax:<br />
StatusActiveHandle <comma separated list of status handles><br />
<br />
: Status handle can be a variable<br />
<br />
: Example:<br />
StatusActiveHandle EFST_INC_AGI, EFST_IMPOSITIO<br />
<br />
: Set variables:<br />
$.StatusActiveHandleLastName => Saves the name of the last stauts that made StatusActiveHandle become true<br />
$.StatusActiveHandleLastHandle => Saves the handle of the last stauts that made StatusActiveHandle become true<br />
$.StatusActiveHandleLastListIndex => Saves the list index in condition of the last stauts that made StatusActiveHandle become true</div>4epT