Template:StatusActiveHandle
Revision as of 21:12, 4 July 2019 by 4epT (talk | contribs) (Created page with " <noinclude>This template describes the '''StatusActiveHandle''' state Conditions of the automacro eventMacros.</noinclude> ;StatusActiveHandle :* Descrip...")
This template describes the StatusActiveHandle state Conditions of the automacro eventMacros.
- StatusActiveHandle
-
- Description: Checks if the player has one of the given status, uses status HANDLE.
- Syntax:
StatusActiveHandle <comma separated list of status handles>
- Status handle can be a variable
- Example:
StatusActiveHandle EFST_INC_AGI, EFST_IMPOSITIO
- Set variables:
$.StatusActiveHandleLastName => Saves the name of the last stauts that made StatusActiveHandle become true $.StatusActiveHandleLastHandle => Saves the handle of the last stauts that made StatusActiveHandle become true $.StatusActiveHandleLastListIndex => Saves the list index in condition of the last stauts that made StatusActiveHandle become true