Difference between revisions of "useSelf item"

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=== Attribute definitions ===
 
=== Attribute definitions ===
 
----
 
----
 
  
 
; useSelf_item [<[[References#Item Names|item names]]>]
 
; useSelf_item [<[[References#Item Names|item names]]>]
 
: This option specifies a comma-separated list of items that will automatically be used on self.
 
: This option specifies a comma-separated list of items that will automatically be used on self.
  
:'''''Note:'''''
+
:'''Note:'''
 
:* Only one of the listed items will be used, so if the listed items are Orange Potion, Red Potion, White Potion and the conditions are met and we have Orange Potion, it will be used.
 
:* Only one of the listed items will be used, so if the listed items are Orange Potion, Red Potion, White Potion and the conditions are met and we have Orange Potion, it will be used.
  
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== Example ==
 
== Example ==
 +
* Use Concentration Potion when Concentration Potion status is off and Kore is not sitting and it's in lockMap.
  
* Use Concentration Potion when Concentration Potion status is off and Kore is not sitting and it's in lockMap.
 
 
  useSelf_item Concentration Potion {
 
  useSelf_item Concentration Potion {
 
  whenStatusInactive Concentration Potion
 
  whenStatusInactive Concentration Potion

Revision as of 01:47, 15 December 2009

Automatically use items when certain conditions are met.

Syntax:

useSelf_item [<item names>] {
	dcOnEmpty [<boolean flag>]

	# Self Conditions
}


Attribute definitions


useSelf_item [<item names>]
This option specifies a comma-separated list of items that will automatically be used on self.
Note:
  • Only one of the listed items will be used, so if the listed items are Orange Potion, Red Potion, White Potion and the conditions are met and we have Orange Potion, it will be used.


dcOnEmpty [<boolean flag>]
If this option is set, disconnect if there are no more items in inventory to use.


Example

  • Use Concentration Potion when Concentration Potion status is off and Kore is not sitting and it's in lockMap.
useSelf_item Concentration Potion {
	whenStatusInactive Concentration Potion
	inLockOnly 1
	notWhileSitting 1
}