whenPartyMembersNearDist

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whenPartyMembersNearDist <range>
Range of distance those party members (specified in whenPartyMembersNear have to be to trigger this block. If unset, defaults to less than removeActorWithDistance or clientSight or 15 cells (in this order).


Notes


Example

  • Use Clementia when there's at least another party member less or equal than seven cells away
partySkill Clementia {
    target_whenStatusInactive Blessing
    whenPartyMembersNear > 2
    whenPartyMembersNearDist <= 7
}