whenStatusActive

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Self Conditions:

whenStatusActive [<status names or handles>]
If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on your character.
whenStatusInactive [<status names or handles>]
If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on your character.

Target Monster and Player Conditions:

target_whenStatusActive [<status names or handles>]
If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on block's target.
target_whenStatusInactive [<status names or handles>]
If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on block's target.

Notes

Statuses can be found by typing s in the console while the status is active on your character. You can also look for them in the tables folder, in the files STATUS_id_handle.txt (handles) and skillsstatus.txt (names).

Currently, known statuses for monsters/players are lost when they leave your screen, so target_timeout may be more appropriate.

Examples

attackSkillSlot Cart Termination {
	monsters Hill Wind
	whenStatusActive Cart Boost
}
Use Cart Termination on Hill Winds only if Cart Boost effect is activated.
useSelf_skill Blessing {
	lvl 10
	sp > 70
	whenStatusInactive AL_BLESSING
}
Use Blessing level 10 on yourself when sp is greater than 70 and Blessing status if off.