whenStatusActive

From OpenKore Wiki
Jump to navigation Jump to search

Self Conditions:

whenStatusActive <status names>
If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on your character.
whenStatusInactive <status names>
If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on your character.

Target Monster and Player Conditions:

target_whenStatusActive <status names>
If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on block's target.
target_whenStatusInactive <status names>
If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on block's target.

Notes

  • Statuses can be found by typing s in the console (or looked up in character status window of Wx Interface) while the status is active on your character. You can also look for them in the tables directory, in the files {AILMENT,LOOK,STATE,STATUS}_id_handle.txt (handles) and statusnametable.txt (names).
  • Currently, known statuses for monsters and players are lost when they leave your screen, so target_timeout may be more appropriate. Otherwise, for example, you will rebuff everyone who disappears from your sight as soon as they show back up.
  • On most servers, only statuses which are visible in RO client (like Silenced) are available to check on other actors than yourself, because the server doesn't send information about invisible statuses.

Examples

Use Cart Termination on Hill Winds only if Cart Boost effect is activated:

attackSkillSlot WS_CARTTERMINATION {
	monsters Hill Wind
	whenStatusActive EFST_CARTBOOST
}

Use Blessing level 10 on yourself when sp is greater than 70 and Blessing status if off:

useSelf_skill AL_BLESSING {
	lvl 10
	sp > 70
	whenStatusInactive EFST_BLESSING
}