Difference between revisions of "Zeny"

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== [[:Category:Self Condition|Self Condition]] from [[config.txt]]: ==
 
; zeny <[[References#Range_Operators|range]]>
 
; zeny <[[References#Range_Operators|range]]>
 
: Only use the block if the character's quantity of zeny matches the specified range.
 
: Only use the block if the character's quantity of zeny matches the specified range.
  
== Example ==
+
: Example:
 
Use [http://irowiki.org/wiki/Throw_Coins Throw Coins] level 10 at Porings if quantity of zeny is greater than 5000:
 
Use [http://irowiki.org/wiki/Throw_Coins Throw Coins] level 10 at Porings if quantity of zeny is greater than 5000:
 
  [[attackSkillSlot]] [[References#Skill_Names|NJ_ZENYNAGE]] {
 
  [[attackSkillSlot]] [[References#Skill_Names|NJ_ZENYNAGE]] {
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  [[monsters]] [[References#Monster_Names|Poring]]
 
  [[monsters]] [[References#Monster_Names|Poring]]
 
  }
 
  }
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== [[EventMacro#State|State Conditions]] of the automacro eventMacros: ==
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{{Template:Zeny}}
  
 
[[Category:Self Condition]]
 
[[Category:Self Condition]]
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[[Category:EventMacro_Automacros]]
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[[Category:EventMacro_Conditions_State]]

Latest revision as of 06:23, 4 July 2019

Self Condition from config.txt:

zeny <range>
Only use the block if the character's quantity of zeny matches the specified range.
Example:

Use Throw Coins level 10 at Porings if quantity of zeny is greater than 5000:

attackSkillSlot NJ_ZENYNAGE {
	lvl 10
	zeny > 5000
	monsters Poring
}

State Conditions of the automacro eventMacros:

Zeny
  • Description: Checks the player current zeny.
  • Does not support percentages.
Syntax:
Zeny <Math condition operators>
Example:
Zeny > 500000
Set variables:
$.ZenyLast => Saves the last zeny amount that made Zeny become true