Difference between revisions of "attackAuto"

From OpenKore Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
; attackAuto [<value>]
+
; attackAuto <value>
 
: Determines auto attack behavior.
 
: Determines auto attack behavior.
  
{|border="1" cellpadding="2" cellspacing="1"  
+
{|class="TablePager"
|- style=background-color:#F9F9F9;
+
|-
 
!Value
 
!Value
 
!Description
 
!Description
 
|-
 
|-
|align=center| 0 or blank
+
! 0
 
| Do not attack any monsters.
 
| Do not attack any monsters.
 
|-
 
|-
|align=center| 1
+
! 1
 
| Attack monsters, already engaged in fight with you, [[attackAuto_followTarget|your master]] or [[attackAuto_party|your party]].
 
| Attack monsters, already engaged in fight with you, [[attackAuto_followTarget|your master]] or [[attackAuto_party|your party]].
 
|-
 
|-
|align=center| 2 or any greater value
+
! >= 2
 
| Aggressively attack monsters (without killsteal).
 
| Aggressively attack monsters (without killsteal).
 
|}
 
|}
  
 
+
== Notes ==
{{OnlyWhenAiAuto}}
+
* {{OnlyWhenAiAuto}}
 +
* If no appropriate monsters found, the next check will be performed after [[ai_attack_auto]] seconds.
  
 
[[Category:config.txt]]
 
[[Category:config.txt]]
 
[[Category:attack]]
 
[[Category:attack]]

Revision as of 09:47, 26 January 2011

attackAuto <value>
Determines auto attack behavior.
Value Description
0 Do not attack any monsters.
1 Attack monsters, already engaged in fight with you, your master or your party.
>= 2 Aggressively attack monsters (without killsteal).

Notes

  • Only has effect when in AI is in auto mode.
  • If no appropriate monsters found, the next check will be performed after ai_attack_auto seconds.