Difference between revisions of "inMap"
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− | ; inMap | + | == [[:Category:Self Condition|Self Condition]] from [[:Category:config.txt|config.txt]]: == |
+ | ; inMap <[[References#Map_Names|map names]]> | ||
: If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps. | : If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps. | ||
− | ; notInMap | + | ; notInMap <[[References#Map_Names|map names]]> |
: If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps. | : If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps. | ||
− | + | : Examples: | |
− | + | It will use Bash on monster Skeleton only if you are in pay_dun00: | |
− | + | [[attackSkillSlot]] [[References#Skill_Names|SM_BASH]] { | |
− | attackSkillSlot | + | [[monsters]] [[References#Monster_Names|Skeleton]] |
− | monsters Skeleton | + | '''inMap''' pay_dun00 |
− | inMap pay_dun00 | ||
} | } | ||
− | + | Use Heal when hp is bellow 10% and we are not in lhz_dun03: | |
− | + | [[useSelf_skill]] [[References#Skill_Names|AL_HEAL]] { | |
− | useSelf_skill | + | [[hp]] < 10% |
− | hp < 10% | + | '''notInMap''' lhz_dun03 |
− | notInMap lhz_dun03 | ||
} | } | ||
− | : | + | == [[EventMacro#State|State Conditions]] of the automacro eventMacros: == |
+ | {{Template:InMap}} | ||
[[Category:Self Condition]] | [[Category:Self Condition]] | ||
+ | [[Category:EventMacro_Automacros]] | ||
+ | [[Category:EventMacro_Conditions_State]] |
Latest revision as of 01:43, 27 April 2021
Self Condition from config.txt:
- inMap <map names>
- If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps.
- notInMap <map names>
- If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps.
- Examples:
It will use Bash on monster Skeleton only if you are in pay_dun00:
attackSkillSlot SM_BASH { monsters Skeleton inMap pay_dun00 }
Use Heal when hp is bellow 10% and we are not in lhz_dun03:
useSelf_skill AL_HEAL { hp < 10% notInMap lhz_dun03 }
State Conditions of the automacro eventMacros:
- InMap
-
- Description: Checks if the current map match one of the given maps.
- Syntax:
InMap <comma separated list of maps>
- Map can be a variable.
- Example:
InMap prontra, geffen, gef_fild10
- Set variables:
$.InMapLast => Saves the last map that made InMap become true