Difference between revisions of "inMap"

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== Examples ==
 
== Examples ==
 
It will use Bash on monster Skeleton only if you are in pay_dun00:
 
It will use Bash on monster Skeleton only if you are in pay_dun00:
  [[attackSkillSlot]] [[skill name|SM_BASH]] {
+
  [[attackSkillSlot]] [[References#Skill_Names|SM_BASH]] {
 
  [[monsters]] [[monster name|Skeleton]]
 
  [[monsters]] [[monster name|Skeleton]]
 
  '''inMap''' pay_dun00
 
  '''inMap''' pay_dun00
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Use Heal when hp is bellow 10% and we are not in lhz_dun03:
 
Use Heal when hp is bellow 10% and we are not in lhz_dun03:
  [[useSelf_skill]] [[skill name|AL_HEAL]] {
+
  [[useSelf_skill]] [[References#Skill_Names|AL_HEAL]] {
 
  [[hp]] < 10%
 
  [[hp]] < 10%
 
  '''notInMap''' lhz_dun03
 
  '''notInMap''' lhz_dun03

Revision as of 15:49, 9 February 2013

inMap <map names>
If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps.
notInMap <map names>
If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps.

Examples

It will use Bash on monster Skeleton only if you are in pay_dun00:

attackSkillSlot SM_BASH {
	monsters Skeleton
	inMap pay_dun00
}

Use Heal when hp is bellow 10% and we are not in lhz_dun03:

useSelf_skill AL_HEAL {
	hp < 10%
	notInMap lhz_dun03
}