Difference between revisions of "inMap"
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− | ; inMap <[[map | + | ; inMap <[[References#Map_Names|map names]]> |
: If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps. | : If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps. | ||
− | ; notInMap <[[map | + | ; notInMap <[[References#Map_Names|map names]]> |
: If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps. | : If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps. | ||
Revision as of 16:06, 9 February 2013
- inMap <map names>
- If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps.
- notInMap <map names>
- If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps.
Examples
It will use Bash on monster Skeleton only if you are in pay_dun00:
attackSkillSlot SM_BASH { monsters Skeleton inMap pay_dun00 }
Use Heal when hp is bellow 10% and we are not in lhz_dun03:
useSelf_skill AL_HEAL { hp < 10% notInMap lhz_dun03 }