Difference between revisions of "inMap"

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; inMap <[[map name]]s>
+
; inMap <[[References#Map_Names|map names]]>
 
: If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps.
 
: If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps.
  
; notInMap <[[map name]]s>
+
; notInMap <[[References#Map_Names|map names]]>
 
: If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps.
 
: If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps.
  

Revision as of 16:06, 9 February 2013

inMap <map names>
If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps.
notInMap <map names>
If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps.

Examples

It will use Bash on monster Skeleton only if you are in pay_dun00:

attackSkillSlot SM_BASH {
	monsters Skeleton
	inMap pay_dun00
}

Use Heal when hp is bellow 10% and we are not in lhz_dun03:

useSelf_skill AL_HEAL {
	hp < 10%
	notInMap lhz_dun03
}