Difference between revisions of "notOnAction"

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(Created page with '; notOnAction [<AI sequences>] : If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active. There are …')
 
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; notOnAction [<AI sequences>]
 
; notOnAction [<AI sequences>]
: If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active.
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: If this option is set, the block will only be used if none of the specified comma-separated list of [[AI]] sequences is curently active.
  
  
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* Use Heal when hp is bellow 20% and AI is not sitAuto.
 
* Use Heal when hp is bellow 20% and AI is not sitAuto.
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[[Category:Self Condition]]

Revision as of 02:02, 9 January 2010

notOnAction [<AI sequences>]
If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active.


There are around 29 known AI sequences, but the following are the only ones you can use in this option:

AI Sequence Block Options Supported
attack attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
follow buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
items_gather useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
items_take useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
mapRoute useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
move partySkill, monsterSkill
route buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
sitAuto useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
skill_use useSelf_item, useSelf_skill, equipAuto
take useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto


Example:
useSelf_skill Heal {
	hp < 20%
	notOnAction sitAuto
}
  • Use Heal when hp is bellow 20% and AI is not sitAuto.