notOnAction

From OpenKore Wiki
Revision as of 21:48, 29 November 2009 by Mushrom (talk | contribs) (Created page with '; notOnAction [<AI sequences>] : If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active. There are …')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
notOnAction [<AI sequences>]
If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active.


There are around 29 known AI sequences, but the following are the only ones you can use in this option:

AI Sequence Block Options Supported
attack attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
follow buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
items_gather useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
items_take useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
mapRoute useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
move partySkill, monsterSkill
route buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
sitAuto useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
skill_use useSelf_item, useSelf_skill, equipAuto
take useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto


Example:
useSelf_skill Heal {
	hp < 20%
	notOnAction sitAuto
}
  • Use Heal when hp is bellow 20% and AI is not sitAuto.