Difference between revisions of "target deltaHP"

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* Kore tracks changes in HP for each player/monster on screen as deltaHp. It initially starts at 0. When a player/monster takes damage, the damage is subtracted from its deltaHp. When healed, the amount of HP healed is added to the deltaHp. If the deltaHp becomes positive, it is reset to 0 (thus, deltaHp is always a negative value).
 
* Kore tracks changes in HP for each player/monster on screen as deltaHp. It initially starts at 0. When a player/monster takes damage, the damage is subtracted from its deltaHp. When healed, the amount of HP healed is added to the deltaHp. If the deltaHp becomes positive, it is reset to 0 (thus, deltaHp is always a negative value).
 
* The monster's deltaHp can be used to intelligently choose the appropriate level for attack skills.
 
* The monster's deltaHp can be used to intelligently choose the appropriate level for attack skills.
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[[Category:Monster Condition]]
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[[Category:Player Condition]]

Revision as of 14:04, 10 January 2010

target_deltaHp [<range>]
If this option is set, the block will only be used if the target's deltaHp is within the specified range.

Notes:

  • Kore tracks changes in HP for each player/monster on screen as deltaHp. It initially starts at 0. When a player/monster takes damage, the damage is subtracted from its deltaHp. When healed, the amount of HP healed is added to the deltaHp. If the deltaHp becomes positive, it is reset to 0 (thus, deltaHp is always a negative value).
  • The monster's deltaHp can be used to intelligently choose the appropriate level for attack skills.