Template:SkillLevel

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This template describes the SkillLevel state Conditions of the automacro eventMacros.
SkillLevel
  • Description: Checks if the player has a certain level of a certain skill, uses skill Id or Handle.
  • Does not support percentages.
Syntax:
SkillLevel <skill ID or Handle> <Math condition operators>
Example:
SkillLevel NV_FIRSTAID = 0
SkillLevel 10 > 5
Set variables:
$.SkillLevelLastName => Saves the name of the last skill that made SkillLevel become true
$.SkillLevelLastID => Saves the ID of the last skill that made SkillLevel become true
$.SkillLevelLastHandle => Saves the Handle of the last skill that made SkillLevel become true
$.SkillLevelLastLevel => Saves the level of the last skill that made SkillLevel become true