whenPartyMembersNearDist: Difference between revisions
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(Created page with "; whenPartyMembersNearDist <range> : Range of distance those party members (specified in whenPartyMembersNear have to be to trigger this block. If unset, defaults to less...") |
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; whenPartyMembersNearDist <range> | ; whenPartyMembersNearDist <range> | ||
: Range of distance | : Range of distance that amount of party members (specified in [[whenPartyMembersNear]]) have to be to trigger this block. If unset, defaults to less than [[removeActorWithDistance]] or [[clientSight]] or 15 cells (in this order). | ||
Revision as of 13:01, 24 January 2018
- whenPartyMembersNearDist <range>
- Range of distance that amount of party members (specified in whenPartyMembersNear) have to be to trigger this block. If unset, defaults to less than removeActorWithDistance or clientSight or 15 cells (in this order).
Notes
- This does nothing if whenPartyMembersNear is unset or invalid.
Example
- Use Clementia when there's at least another party member less or equal than seven cells away
partySkill Clementia { target_whenStatusInactive Blessing whenPartyMembersNear > 2 whenPartyMembersNearDist <= 7 }