nPC conversation codes: Difference between revisions
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Latest revision as of 22:35, 26 April 2021
NPC conversation codes are used to specify NPC talk sequences of steps (actions) to do.
Syntax
Sequence consists of whitespace-separated codes. Each code is separated with a whitespace.
Code | Description |
---|---|
c | Continue talking to the NPC. This is the same as pressing the Next buttom. |
r<response #> | Send a response to the NPC. The response number is the index of the responses in the displayed response list . This is the same as selecting a response when you talk to an NPC. |
r="Response Text" | Send a response to the NPC. The response is the one which exactly matches the given text. |
r~/regex/ | Send a response to the NPC. The response is the first one which matches the given regular expression. For simple matches, this can be used to do partial, case-insensitive matches; for example, r~/storage/i will match Open Storage .
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w<seconds> | Wait for the specified number of seconds before continuing to talk to the NPC. |
d<number> | Send a number to the NPC. Use this if the NPC asks you to enter an amount. |
t=<string> | Send a text to the NPC. Use this if the NPC asks you to enter some text. |
s | Go to sell list. This is the same as pressing the sell button when you talk to a buy/sell NPC. |
b | Go to the store list. This is the same as pressing the buy button when you talk to a buy/sell NPC. |
b<store item #>,<amount> | Buy an item from the NPC. See similar buy. Note that the amount is not optional. |
n | Ends and cancel conversation with the NPC. This is the same as pressing the close or cancel button when talking to an NPC. |
e | Pretend like conversation was stopped (doesn't send anything additional). Use this after the s or b talk code when talking to a buy/sell NPC. |
a=<string> | Run a console command. |
x | Reinitiate NPC conversation. This is always prepended to talknpc sequence. Useful to perform multiple transaction with a single NPC. |
API
There is no API for parsing or executing NPC sequences. It's encapsulated in Task::TalkNPC which handles the whole interaction with NPCs.
API for extending (introducing new codes) doesn't exist, but is possible to implement using hooks.
Examples
Talk to a NPC at the coordinates (63, 60), using the talk sequence: next; choose fourth response; next; choose first response; next; next; choose first response; next; end.
talknpc 63 60 c r3 c r0 c c r0 c n
Handling Randomized Response Lists
Given:
------ Responses (Kafra Employee) ------ # Response 0 Save 1 Use Storage 2 Use Teleport Service 3 Rent a Pushcart 4 Check Other Information 5 Cancel 6 Cancel Chat ----------------------------------------
There are several ways to choose the "Use Storage" option:
r1
r="Use Storage"
r~/storage/
The last two methods will work regardless of the question order.
Handling Randomized Questions
Given a set of questions which may be asked in any order, a regular expression can be used to match the right answers.
Given the questions:
- What swims in the sea? 0 Fish 1 Bird 2 Lizard
- How many months are in the year? 0 10 1 12 2 100
- What is the tenth month of the year? 0 July 1 February 2 October
The following conversation codes will pick the correct answers no matter what order the questions are asked in:
r~/Fish|12|October/ r~/Fish|12|October/ r~/Fish|12|October/
TODO
- Dynamically detect whether autoTalkCont functionality is needed for a sequence, so form without "c"s can always be used?