StatusActiveHandle: Difference between revisions

From OpenKore Wiki
Jump to navigation Jump to search
(Created page with "{{Template:StatusActiveHandle}} Category:EventMacro_Automacros Category:EventMacro_Conditions_State")
 
m (4epT moved page statusActiveHandle to StatusActiveHandle over a redirect without leaving a redirect)
 
(One intermediate revision by one other user not shown)
(No difference)

Latest revision as of 21:57, 12 September 2021

StatusActiveHandle
  • Description: Checks if the player has one of the given status, uses status HANDLE.
Syntax:
StatusActiveHandle <comma separated list of status handles>
Status handle can be a variable
Example:
StatusActiveHandle EFST_INC_AGI, EFST_IMPOSITIO
Set variables:
$.StatusActiveHandleLastName => Saves the name of the last stauts that made StatusActiveHandle become true
$.StatusActiveHandleLastHandle => Saves the handle of the last stauts that made StatusActiveHandle become true
$.StatusActiveHandleLastListIndex => Saves the list index in condition of the last stauts that made StatusActiveHandle become true