Difference between revisions of "hp"
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− | ''[[ | + | ''[[Self Condition]]s:'' |
− | + | ; hp <[[range]]> [%] | |
− | ; hp | + | ''[[Player Condition]]s:'' |
− | + | ; target_hp <[[range]]> [%] | |
− | + | : Only use the block if the corresponding actor's HP matches the specified range. The amount of hp can be in % (percent) or it can the the absolute amount of hp. | |
− | '' | ||
− | |||
− | ; target_hp | ||
− | : | ||
== Examples == | == Examples == | ||
− | + | Use White Potion when your hp is bellow 800: | |
useSelf_item White Potion { | useSelf_item White Potion { | ||
hp < 800 | hp < 800 | ||
} | } | ||
− | + | Use White Potion when hp is bellow 10%. So, if you have 100 maximum hp it will use White Potion when your hp is bellow 10, because 10% of 100 is 10: | |
useSelf_item White Potion { | useSelf_item White Potion { | ||
hp < 10% | hp < 10% |
Revision as of 11:33, 17 August 2012
- hp <range> [%]
- target_hp <range> [%]
- Only use the block if the corresponding actor's HP matches the specified range. The amount of hp can be in % (percent) or it can the the absolute amount of hp.
Examples
Use White Potion when your hp is bellow 800:
useSelf_item White Potion { hp < 800 }
Use White Potion when hp is bellow 10%. So, if you have 100 maximum hp it will use White Potion when your hp is bellow 10, because 10% of 100 is 10:
useSelf_item White Potion { hp < 10% }