Difference between revisions of "attackComboSlot"

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Uses specified skill ''right after another skill'' when attacking and all specified conditions are met.
 
Uses specified skill ''right after another skill'' when attacking and all specified conditions are met.
  
This is usefull for using monk's combos, Frost Diver + Jupiter Thunder etc.
+
This is usefull for using monk's combos, [http://irowiki.org/wiki/Frost_Diver Frost Diver] + [http://irowiki.org/wiki/Jupitel_Thunder Jupiter Thunder] etc.
  
 
== Syntax ==
 
== Syntax ==
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== Example ==
 
== Example ==
* Use the Chain Combo Skill in Porings after it used Triple Attack.
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* Use the [http://irowiki.org/wiki/Chain_Combo Chain Combo] Skill in Porings after it used [http://irowiki.org/wiki/Raging_Trifecta_Blow Triple Attack].
 
  attackComboSlot Chain Combo {
 
  attackComboSlot Chain Combo {
 
  lvl 5
 
  lvl 5

Revision as of 08:25, 30 July 2011

Uses specified skill right after another skill when attacking and all specified conditions are met.

This is usefull for using monk's combos, Frost Diver + Jupiter Thunder etc.

Syntax

attackComboSlot <skill name> {
	afterSkill <skill name>
	[dist <number>]
	[maxUses <number>]
	[waitBeforeUse <seconds>]
	[autoCombo <boolean flag>]

	# Skill Use Conditions, including isSelfSkill
	# Self Conditions
	# Target Monster Conditions
}

Attribute definitions


attackComboSlot <skill name>
Skill that is going to be used.


afterSkill <skill names>
Kore will use this combo slot right after the skill specified in this option was used. This attribute is required.


dist <number>
This option specifies the distance (in number of blocks) from the monster that Kore will move to before using this skill.
Notes:
  • This is not a list, so specify only one number.
  • If this option is not set, Kore will use the distance you specified in attackDistance and attackMaxDistance.


maxUses <number>
This option specifies the maximum number of successful usage allowed for this skill.
Note:
  • This attribute only counts successful usage. If a skill fails, Kore will continue to use the skill until it finally succeeds even if this option is set to 1.


waitBeforeUse <seconds>
Kore will use the skill after the specified number of seconds has elapsed since the skill specified in afterSkill was used. This is crucial for some combos like the Monk Combo skills.


autoCombo <boolean flag>
If this option is set to 1, Kore will automatically calculate the waitBeforeUse time for you.

Example

attackComboSlot Chain Combo {
	lvl 5
	dist 1.5
	sp > 30
	monsters Poring
	notMonsters Red Plant,Green Plant,Blue Plant
	afterSkill Triple Attack
	waitBeforeUse 0.3
	isSelfSkill 1
}