Difference between revisions of "equipAuto"

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; equipAuto [<[[References#Equipment Names|equipment name]]>]
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Automatically equip items when certain conditions are met.
: Kore can automatically equip items when certain conditions are met. This option allows you to specify an equipment to automatically equip when all the conditions are met.
 
  
 
+
== Syntax ==
'''Syntax:'''
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  equipAuto {
  equipAuto [<equipment name>] {
+
[weight <percent>]
  weight [<percent>]
+
  [whileSitting <[[boolean]]>]
  whileSitting [<boolean flag>]
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  [target <monster names>]
  (<equipment slot>) [<equipment name>]
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  <equipment slot> [<[[References#Equipment_Names|equipment name]]>]
  target [<monster names>]
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  [ <equipment slot> [<[[References#Equipment_Names|equipment name]]>] ]
 +
[ ... ]
 
   
 
   
  # [[References#Self Conditions|Self Conditions]]
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  # [[:Category:Self Condition|Self Conditions]]
  # [[References#Target Monster Conditions|Monster Conditions]]
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  # [[:Category:Monster Condition|Monster Conditions]]
 
  }
 
  }
  
 +
=== Attribute definitions ===
 +
----
  
''' Attribute definitions: '''
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; weight <percent>
 +
: If this option is set, auto-equip only when weight is at or above the specified percent.
  
:; weight [<percent>]
 
:: If this option is set, auto-equip only when weight is at or above the specified percent.
 
  
:; whileSitting [<boolean flag>]
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; whileSitting <[[boolean]]>
:: If this option is set, auto-equip while Kore is sitting.
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: If this option is set, auto-equip while Kore is sitting.
  
:; (<[[References#Equipment Slots|equipment slot]]>) [<[[References#Equipment Names|equipment name]]>]
 
:: If this option is set for a specific equipment slot, Kore will automatically equip the specified equipment on the corresponding equipment slot when all conditions for this block are met.
 
  
 +
; target <monster names>
 +
:
  
''' Example '''
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; <[[References#Equipment_Slots|equipment_slot]]> <[[References#Equipment_Names|equipment name]]>
 +
: If this option is set for a specific equipment slot, Kore will automatically equip the specified equipment on the corresponding equipment slot when all conditions for this block are met.
 +
: Use '''[NONE]''' to unequip the slot
  
 +
== Example ==
 
* Equip a a +4 Shoes of Health and a Robust Clip when you are sitting to regenerate HP.
 
* Equip a a +4 Shoes of Health and a Robust Clip when you are sitting to regenerate HP.
  equipAuto - {
+
 
 +
  equipAuto {
 
  shoes +4 Shoes [Zombie] [1]  
 
  shoes +4 Shoes [Zombie] [1]  
 
  leftAccessory Clip [Muka] [1]
 
  leftAccessory Clip [Muka] [1]
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  }
 
  }
  
 +
* Unequip topHead when standing from sitAuto
 +
 +
equipAuto {
 +
topHead [NONE]
 +
notOnAction sitAuto
 +
}
  
 
[[Category:config.txt]]
 
[[Category:config.txt]]
 
[[Category:items]]
 
[[Category:items]]
 +
[[Category:config block]]

Revision as of 12:38, 6 July 2019

Automatically equip items when certain conditions are met.

Syntax

equipAuto {
	[weight <percent>]
	[whileSitting <boolean>]
	[target <monster names>]
	<equipment slot> [<equipment name>]
	[ <equipment slot> [<equipment name>] ]
	[ ... ]

	# Self Conditions
	# Monster Conditions
}

Attribute definitions


weight <percent>
If this option is set, auto-equip only when weight is at or above the specified percent.


whileSitting <boolean>
If this option is set, auto-equip while Kore is sitting.


target <monster names>
<equipment_slot> <equipment name>
If this option is set for a specific equipment slot, Kore will automatically equip the specified equipment on the corresponding equipment slot when all conditions for this block are met.
Use [NONE] to unequip the slot

Example

  • Equip a a +4 Shoes of Health and a Robust Clip when you are sitting to regenerate HP.
equipAuto {
	shoes +4 Shoes [Zombie] [1] 
	leftAccessory Clip [Muka] [1]
	onAction sitAuto
	whileSitting 1
}
  • Unequip topHead when standing from sitAuto
equipAuto {
	topHead [NONE]
	notOnAction sitAuto
}