pickupitems.txt

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Revision as of 23:29, 6 January 2017 by Lututui99 (talk | contribs)
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Per-item settings for picking up and gathering items.

Empty configuration will result in not picking up any items.

Syntax

The format of this file is simply a set of lines that observes the following syntax:

<item name> <value>
<item name>
This is the simple name of an item. Keyword "all" can be used to set the default value for all items not specified in configuration.
<value>
Determines picking up and gathering behavior for specified item.
Value Description
-1 Drop the item when it enters your inventory.
0 Don't pick up / gather the item.
>= 1 Pick up / gather the item using normal picking up and gathering sequences.
2 Try to pick up / gather the item as fast as possible when it appears in 5 cell distance around you.

Notes

  • Kore can see unidentified items, so just use normal item names as if they are already identified.
  • Specify item names without the refine level and compounded cards (simple names). For example, if you specified to pick up Stiletto [3], it will pick up all 3-slotted Stilettos, including +9 3-slotted Stilettos and Triple Hurricane Stilettos.
  • Value -1 is useful for Rogues with Gank skill.
  • Don't use value 2 on normal, seemingly worthless, items.

API

Misc::pickupitems

Examples

In the following example, kore will pick up Old Blue Boxes and 2-slotted Two-handed Axes as quickly as possible. It will ignore 3-slotted Axes, Traps and Magnifiers and drop those items when they are in the inventory. All other items will be picked up by default.

Old Blue Box 2
Two-handed Axe [2] 2
Axe [3] -1
Magnifier -1
Trap -1

#Pick up all items by default
all 1