Difference between revisions of "skillsAddAuto list"

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(Created page with '; skillsAddAuto_list <skill names> <skills levels> : Specifies what skills to raise and up to what level. :'''Note.''' You can set multiple skills by …')
 
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; skillsAddAuto_list <[[References#Skill Names|skill names]]> <skills levels>
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; skillsAddAuto_list <[[References#Skill_Names|skill name]]> <skill level> [, <skill name> <skill level> [, ...] ]
: Specifies what skills to raise and up to what level.
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: Specifies which skills to raise and up to what level with [[skillsAddAuto]].
  
:'''Note.''' You can set multiple skills by coma-sepating them.
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== Notes ==
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* <skill level> is the level to raise to, not the count of skill point assignments. See the examples below.
  
''' Example '''
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== Examples ==
 
* Raise Basic Skill to level 9. After that is done, it will raise Increase HP Recovery to level 10, and then raise Sword Mastery to level 10.
 
* Raise Basic Skill to level 9. After that is done, it will raise Increase HP Recovery to level 10, and then raise Sword Mastery to level 10.
  skillsAddAuto_list Basic Skill 9, Increase HP Recovery 10, Sword Mastery 10
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  skillsAddAuto_list [[References#Skill_Names|NV_BASIC]] 9, [[References#Skill_Names|SM_RECOVERY]] 10, [[References#Skill_Names|SM_SWORD]] 10
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* Skills can be listed more than once. Here, we distribute skill points to thief skills more evenly, by naming the same skill multiple times, but with different levels to raise to.  In this case, Improve Dodge will be raised to Level 5, and after skill points are assigned to the Double Attack and Steal skills, we return to assign skill points to Improve Dodge raising it from Level 6 to Level 10.
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skillsAddAuto_list [[References#Skill_Names|NV_BASIC]] 9, [[References#Skill_Names|TF_MISS]] 5, [[References#Skill_Names|TF_DOUBLE]] 5, [[References#Skill_Names|TF_STEAL]] 10, [[References#Skill_Names|TF_MISS]] 10, [[References#Skill_Names|TF_DOUBLE]] 10
  
 
[[Category:config.txt]]
 
[[Category:config.txt]]
 
[[Category:skills]]
 
[[Category:skills]]

Revision as of 02:00, 10 February 2013

skillsAddAuto_list <skill name> <skill level> [, <skill name> <skill level> [, ...] ]
Specifies which skills to raise and up to what level with skillsAddAuto.

Notes

  • <skill level> is the level to raise to, not the count of skill point assignments. See the examples below.

Examples

  • Raise Basic Skill to level 9. After that is done, it will raise Increase HP Recovery to level 10, and then raise Sword Mastery to level 10.
skillsAddAuto_list NV_BASIC 9, SM_RECOVERY 10, SM_SWORD 10
  • Skills can be listed more than once. Here, we distribute skill points to thief skills more evenly, by naming the same skill multiple times, but with different levels to raise to. In this case, Improve Dodge will be raised to Level 5, and after skill points are assigned to the Double Attack and Steal skills, we return to assign skill points to Improve Dodge raising it from Level 6 to Level 10.
skillsAddAuto_list NV_BASIC 9, TF_MISS 5, TF_DOUBLE 5, TF_STEAL 10, TF_MISS 10, TF_DOUBLE 10