Difference between revisions of "StatusActiveHandle"

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(Created page with "{{Template:StatusActiveHandle}} Category:EventMacro_Automacros Category:EventMacro_Conditions_State")
 
m (Conversion script moved page StatusActiveHandle to statusActiveHandle: Converting page titles to lowercase)
(No difference)

Revision as of 22:35, 26 April 2021

StatusActiveHandle
  • Description: Checks if the player has one of the given status, uses status HANDLE.
Syntax:
StatusActiveHandle <comma separated list of status handles>
Status handle can be a variable
Example:
StatusActiveHandle EFST_INC_AGI, EFST_IMPOSITIO
Set variables:
$.StatusActiveHandleLastName => Saves the name of the last stauts that made StatusActiveHandle become true
$.StatusActiveHandleLastHandle => Saves the handle of the last stauts that made StatusActiveHandle become true
$.StatusActiveHandleLastListIndex => Saves the list index in condition of the last stauts that made StatusActiveHandle become true