Difference between revisions of "StatusInactiveHandle"

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(Created page with "{{Template:StatusInactiveHandle}} Category:EventMacro_Automacros Category:EventMacro_Conditions_State")
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Revision as of 21:13, 4 July 2019

StatusInactiveHandle
  • Description: Checks if the player doesn't have one of the given status, uses status HANDLE.
Syntax:
StatusInactiveHandle <comma separated list of status handles>
Status handle can be a variable
Example:
StatusInactiveHandle EFST_BLESSING, EFST_CONCENTRATION
Set variables:
$.StatusInactiveHandleLastName => Saves the name of the last stauts that made StatusInactiveHandle become true
$.StatusInactiveHandleLastHandle => Saves the handle of the last stauts that made StatusInactiveHandle become true
$.StatusInactiveHandleLastListIndex => Saves the list index in condition of the last stauts that made StatusInactiveHandle become true