Difference between revisions of "Template:StatusActiveHandle"

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(Created page with " <noinclude>This template describes the '''StatusActiveHandle''' state Conditions of the automacro eventMacros.</noinclude> ;StatusActiveHandle :* Descrip...")
 
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Latest revision as of 21:12, 4 July 2019

This template describes the StatusActiveHandle state Conditions of the automacro eventMacros.
StatusActiveHandle
  • Description: Checks if the player has one of the given status, uses status HANDLE.
Syntax:
StatusActiveHandle <comma separated list of status handles>
Status handle can be a variable
Example:
StatusActiveHandle EFST_INC_AGI, EFST_IMPOSITIO
Set variables:
$.StatusActiveHandleLastName => Saves the name of the last stauts that made StatusActiveHandle become true
$.StatusActiveHandleLastHandle => Saves the handle of the last stauts that made StatusActiveHandle become true
$.StatusActiveHandleLastListIndex => Saves the list index in condition of the last stauts that made StatusActiveHandle become true