whenStatusActive

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Self Conditions:

whenStatusActive [<status names or handles>]
If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on your character.
whenStatusInactive [<status names or handles>]
If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on your character.

Target Monster and Player Conditions:

target_whenStatusActive [<status names or handles>]
If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on block's target.
target_whenStatusInactive [<status names or handles>]
If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on block's target.

Notes

Statuses can be found by typing s in the console (or looked up in character status window of Wx Interface) while the status is active on your character. You can also look for them in the tables folder, in the files {AILMENT,LOOK,STATE,STATUS}_id_handle.txt (handles) and statusnametable.txt (names).

Currently, known statuses for monsters and players are lost when they leave your screen, so target_timeout may be more appropriate.

Examples

attackSkillSlot Cart Termination {
	monsters Hill Wind
	whenStatusActive Cart Boost
}
Use Cart Termination on Hill Winds only if Cart Boost effect is activated.
useSelf_skill Blessing {
	lvl 10
	sp > 70
	whenStatusInactive AL_BLESSING
}
Use Blessing level 10 on yourself when sp is greater than 70 and Blessing status if off.