Difference between revisions of "hp"

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(Created page with '; hp [<range> [%]] : If this option is set, the block will only be used if the amount of HP is within the specified range. The amount of hp can be …')
 
 
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; hp [<[[References#Range Operators|range]]> [%]]
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''[[:Category:Self Condition|Self Condition]]s:''
: If this option is set, the block will only be used if the amount of HP is within the specified range. The amount of hp can be in % (percent) or it can the the absolute amount of hp.
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; hp <[[References#Range_Operators|range]]>[%]
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; homunculus_hp <[[References#Range_Operators|range]]>[%]
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''[[:Category:Monster Condition|Monster Condition]]s:''
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; target_hp <[[References#Range_Operators|range]]>[%]
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'''''Note:''''' Only available kRO 04/04/2012 and later, if the game client has HP bar for monsters available.
  
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''[[:Category:Player Condition|Player Condition]]s:''
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; target_hp <[[References#Range_Operators|range]]>[%]
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: Only use the block if the corresponding actor's HP matches the specified range. The amount of hp can be in % (percent) or it can the the absolute amount of hp.
  
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== Examples ==
  
Example:
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Use White Potion when your hp is bellow 800:
 
  useSelf_item White Potion {
 
  useSelf_item White Potion {
 
  hp < 800
 
  hp < 800
 
  }
 
  }
* It will use White Potion when your hp is bellow 800.
 
  
 
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Use White Potion when hp is bellow 10%. So, if you have 100 maximum hp it will use White Potion when your hp is bellow 10, because 10% of 100 is 10:
Example²:
 
 
  useSelf_item White Potion {
 
  useSelf_item White Potion {
 
  hp < 10%
 
  hp < 10%
 
  }
 
  }
* It will use White Potion when hp is bellow 10%. So, if you have 100 maximum hp it will use White Potion when your hp is bellow 10, because 10% of 100 is 10.
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 +
[[Category:Self Condition]]
 +
[[Category:Monster Condition]]
 +
[[Category:Player Condition]]

Latest revision as of 00:34, 7 May 2021

Self Conditions:

hp <range>[%]
homunculus_hp <range>[%]

Monster Conditions:

target_hp <range>[%]

Note: Only available kRO 04/04/2012 and later, if the game client has HP bar for monsters available.

Player Conditions:

target_hp <range>[%]
Only use the block if the corresponding actor's HP matches the specified range. The amount of hp can be in % (percent) or it can the the absolute amount of hp.

Examples

Use White Potion when your hp is bellow 800:

useSelf_item White Potion {
	hp < 800
}

Use White Potion when hp is bellow 10%. So, if you have 100 maximum hp it will use White Potion when your hp is bellow 10, because 10% of 100 is 10:

useSelf_item White Potion {
	hp < 10%
}