Difference between revisions of "sp"

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==Self Condition==
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'''''sp''' is also a console command for [[Skill Use Command|using skills on players]].''
; sp [<[[References#Range Operators|range]]> [%]]
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''Self Condition:''
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; sp <[[References#Range_Operators|range]]>[%]
 +
; homunculus_sp <[[References#Range_Operators|range]]>[%]
 
: If this option is set, the block will only be used if the amount of SP is within the specified range. The amount of SP can be in % (percent) or it can the the absolute amount of SP.  
 
: If this option is set, the block will only be used if the amount of SP is within the specified range. The amount of SP can be in % (percent) or it can the the absolute amount of SP.  
  
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== Examples ==
  
Example:
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Use Blue Potion when SP is bellow 10:
 
  useSelf_item Blue Potion {
 
  useSelf_item Blue Potion {
 
  sp < 10
 
  sp < 10
 
  }
 
  }
  
* It will use Blue Potion when SP is bellow 10.
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Use Blue Potion when SP is bellow 10%. So, if you have 200 maximum SP it will use Blue Potion when your SP is bellow 20:
 
 
 
 
Example²:
 
 
  useSelf_item Blue Potion {
 
  useSelf_item Blue Potion {
 
  sp < 10%
 
  sp < 10%
 
  }
 
  }
 
* It will use Blue Potion when SP is bellow 10%. So, if you have 100 maximum SP it will use Blue Potion when your SP is bellow 10, because 10% of 100 is 10.
 
 
 
==Console Command==
 
;sp (<skill #> <player>) [<level>]
 
 
:<skill #>
 
::- a corresponding number from the skills list when you use the skills command.
 
 
:<player>
 
::- a player name, or a corresponding number from the player list when you use the pl command.
 
 
:<level>
 
::- the skill level.
 
 
:Use the specified skill on a player.
 
 
  
 
[[Category:Self Condition]]
 
[[Category:Self Condition]]
[[Category:Console Command]]
 

Revision as of 22:34, 26 April 2021

sp is also a console command for using skills on players.

Self Condition:

sp <range>[%]
homunculus_sp <range>[%]
If this option is set, the block will only be used if the amount of SP is within the specified range. The amount of SP can be in % (percent) or it can the the absolute amount of SP.

Examples

Use Blue Potion when SP is bellow 10:

useSelf_item Blue Potion {
	sp < 10
}

Use Blue Potion when SP is bellow 10%. So, if you have 200 maximum SP it will use Blue Potion when your SP is bellow 20:

useSelf_item Blue Potion {
	sp < 10%
}