saveMap x

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saveMap_x <number>
saveMap_y <number>
If saveMap is set, and these two options are set, Kore will use these coordinates as the character's save point (respawn/return location), i.e. where the character appears after dying or being warped back to the save point.

Notes

  • These values should match the exact save point coordinates for your character/server; wrong values may cause routing to start from the wrong location.