lockMap x: Difference between revisions
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Latest revision as of 22:34, 26 April 2021
- lockMap_x <number>
- lockMap_y <number>
- If lockMap is set, and these two options are set, Kore will always try to stay in the specified coordinates inside the lockMap.
Notes
- If you are using random walk to search for monsters, you have to also set lockMap_randX and lockMap_randY or these options are rather useless.
- If you are using tele-search, these options are entirely useless.