Difference between revisions of "lockMap randX"

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m (Syntax)
(fix internal link)
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; lockMap_randX <[[number]]>
 
; lockMap_randX <[[number]]>
 
; lockMap_randY <[[number]]>
 
; lockMap_randY <[[number]]>
: If [[lockMap]], [[lockMap_|lockMap_x]], and [[lockMap_|lockMap_y]] are set, and you set these two options, Kore will stay at a random spot inside the '''lockMap''' within an area '''lockMap_randX''' distance to the left or to the right of '''lockMap_x''', and '''lockMap_randY''' distance above or below '''lockMap_y'''.
+
: If [[lockMap]], [[lockMap_x|lockMap_x]], and [[lockMap_y|lockMap_y]] are set, and you set these two options, Kore will stay at a random spot inside the '''lockMap''' within an area '''lockMap_randX''' distance to the left or to the right of '''lockMap_x''', and '''lockMap_randY''' distance above or below '''lockMap_y'''.
  
 
== Notes ==
 
== Notes ==

Revision as of 16:39, 14 December 2016

lockMap_randX <number>
lockMap_randY <number>
If lockMap, lockMap_x, and lockMap_y are set, and you set these two options, Kore will stay at a random spot inside the lockMap within an area lockMap_randX distance to the left or to the right of lockMap_x, and lockMap_randY distance above or below lockMap_y.

Notes

  • This is useful if you want to stay in a particular area inside the lockMap. If you are using random walk to search for monsters, these options restrict your movement within that particular area.
  • If you are using tele-search, these options are entirely useless.