Difference between revisions of "attackBeyondMaxDistance waitForAgressive"

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(Created page with "; attackBeyondMaxDistance_waitForAgressive [<boolean>] : This config setting determines how openkore behaves when a ranged character has already damaged to their target,...")
 
 
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; attackBeyondMaxDistance_waitForAgressive [<[[boolean]]>]
 
; attackBeyondMaxDistance_waitForAgressive [<[[boolean]]>]
 +
; homunculus_attackBeyondMaxDistance_waitForAgressive [<[[boolean]]>]
 +
; mercenary_attackBeyondMaxDistance_waitForAgressive [<[[boolean]]>]
  
 
: This config setting determines how openkore behaves when a ranged character has already damaged to their target, but the target is currently out of range.
 
: This config setting determines how openkore behaves when a ranged character has already damaged to their target, but the target is currently out of range.

Latest revision as of 21:04, 18 September 2022

attackBeyondMaxDistance_waitForAgressive [<boolean>]
homunculus_attackBeyondMaxDistance_waitForAgressive [<boolean>]
mercenary_attackBeyondMaxDistance_waitForAgressive [<boolean>]
This config setting determines how openkore behaves when a ranged character has already damaged to their target, but the target is currently out of range.
If this parameter is 0 (old behavior), then openkore will move towards the monster.
If this parameter is set to 1 (new behavior), then openkore will wait in place until the wounded monster comes closer.
Appeared in PR#3628