Difference between revisions of "attackNoGiveup"

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m (Created page with '; attackNoGiveup [<boolean flag>] : If this option is set to 1, Kore will not stop attacking the target even if Kore can't damage it. Note: This is useful if your [[attackSkillS…')
 
m (Conversion script moved page AttackNoGiveup to attackNoGiveup: Converting page titles to lowercase)
 
(One intermediate revision by one other user not shown)
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; attackNoGiveup [<boolean flag>]
 
; attackNoGiveup [<boolean flag>]
: If this option is set to 1, Kore will not stop attacking the target even if Kore can't damage it.
+
: If this option is set to '''1''', Kore will not stop attacking the target even if Kore can't damage it.
  
Note: This is useful if your [[attackSkillSlot]] is a non-damaging skill, e.g. Spell Breaker.
+
'''Note.''' This is useful if your [[attackSkillSlot]] is a non-damaging skill, e.g. Spell Breaker.
  
 
[[Category:config.txt]]
 
[[Category:config.txt]]
 
[[Category:attack]]
 
[[Category:attack]]

Latest revision as of 22:34, 26 April 2021

attackNoGiveup [<boolean flag>]
If this option is set to 1, Kore will not stop attacking the target even if Kore can't damage it.

Note. This is useful if your attackSkillSlot is a non-damaging skill, e.g. Spell Breaker.