Difference between revisions of "monsters"

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(Created page with '; monsters [<monster names>] : If this option is set in an attackSkillSlot or attackComboSlot block, the block will only be used if you are a…')
 
m (Conversion script moved page Monsters to monsters: Converting page titles to lowercase)
 
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; monsters [<[[References#Monster Names|monster names]]>]
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''[[:Category:Self Condition|Self Conditions]]:''
: If this option is set in an [[attackSkillSlot]] or [[attackComboSlot]] block, the block will only be used if you are attacking any one of the specified comma-separated list of monsters and if this option is set on other blocks, the block will be used if any one of the specified comma-separated list of monsters is attacking you.
 
  
Example:
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; monsters <[[References#Monster_Names|monster names]]>
 +
: If this option is set in an [[attackSkillSlot]] or [[attackComboSlot]] block, the block will only be used if you are attacking any one of the specified comma-separated list of monsters.
 +
: If this option is set on other blocks, the block will be used if any one of the specified comma-separated list of monsters is attacking you.
 +
 
 +
; notMonsters <[[References#Monster_Names|monster names]]>
 +
: If this option is set in an attackSkillSlot or attackComboSlot block, the block will not be used if you are attacking any one of the specified comma-separated list of monsters.
 +
: If this option is set on other blocks, the block will not be used if any one of the specified comma-separated list of monsters is attacking you.
 +
 
 +
; monstersCount <[[References#Range_Operators|range]]>
 +
: Use this block to cast a skill when the amount of monsters which are visible to Kore matches the specified range.
 +
 
 +
''Target [[:Category:Player Condition|Player]] Conditions:''
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; target_monsters <[[References#Monster_Names|monster names]]>
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: If this option is set, the skill will only be used if the any one of the specified comma-separated list of monsters has hit or missed the target player.
 +
 
 +
== Notes ==
 +
 
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[[mon_control.txt|mon_control]] must be set to attack or not attack defined monster(s).
 +
 
 +
== Examples ==
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* Use Double Strafe on Geographers:  
 
  attackSkillSlot Double Strafe {
 
  attackSkillSlot Double Strafe {
 
  monsters Geographer
 
  monsters Geographer
 
  }
 
  }
  
* It will use Double Strafe on Geographers.
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* Use White Potion while Evil Druid attacks you:
'''''Note.''''' [[mon_control.txt|mon_control]] must be set for it attack Geographers.
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useSelf_item White Potion {
 +
  monsters Evil Druid
 +
}
  
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* Use Fire Bolt when sp is bigger than 15 and we are not attacking Imp and Kasa: ''([[mon_control.txt|mon_control]] must be set to not attack them.)''
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attackSkillSlot Fire Bolt {
 +
notMonsters Imp, Kasa
 +
sp > 15
 +
}
  
Example:
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* Use White Potion if no Imp and Kasa is attacking you and your hp is bellow 50%:
 
  useSelf_item White Potion {
 
  useSelf_item White Potion {
   monsters Evil Druid
+
notMonsters Imp, Kasa
 +
   hp < 50%
 
  }
 
  }
  
* It will use White Potion while Evil Druid attacks you.
+
[[Category:Self Condition]]

Latest revision as of 22:34, 26 April 2021

Self Conditions:

monsters <monster names>
If this option is set in an attackSkillSlot or attackComboSlot block, the block will only be used if you are attacking any one of the specified comma-separated list of monsters.
If this option is set on other blocks, the block will be used if any one of the specified comma-separated list of monsters is attacking you.
notMonsters <monster names>
If this option is set in an attackSkillSlot or attackComboSlot block, the block will not be used if you are attacking any one of the specified comma-separated list of monsters.
If this option is set on other blocks, the block will not be used if any one of the specified comma-separated list of monsters is attacking you.
monstersCount <range>
Use this block to cast a skill when the amount of monsters which are visible to Kore matches the specified range.

Target Player Conditions:

target_monsters <monster names>
If this option is set, the skill will only be used if the any one of the specified comma-separated list of monsters has hit or missed the target player.

Notes

mon_control must be set to attack or not attack defined monster(s).

Examples

  • Use Double Strafe on Geographers:
attackSkillSlot Double Strafe {
	monsters Geographer
}
  • Use White Potion while Evil Druid attacks you:
useSelf_item White Potion {
 	monsters Evil Druid
}
  • Use Fire Bolt when sp is bigger than 15 and we are not attacking Imp and Kasa: (mon_control must be set to not attack them.)
attackSkillSlot Fire Bolt {
	notMonsters Imp, Kasa
	sp > 15
}
  • Use White Potion if no Imp and Kasa is attacking you and your hp is bellow 50%:
useSelf_item White Potion {
	notMonsters Imp, Kasa
 	hp < 50%
}