onAction: Difference between revisions
		
		
		
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| mNo edit summary |  merge | ||
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| ; onAction [<AI sequences>] | ; onAction [<AI sequences>] | ||
| : If this option is set, the block will only be used if at least one of the specified comma-separated list of AI sequences is curently active.   | : If this option is set, the block will only be used if at least one of the specified comma-separated list of [[AI]] sequences is curently active.   | ||
| ; notOnAction [<AI sequences>] | |||
| : If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active. | |||
| == Notes == | |||
| There are around 29 known AI sequences, but the following are the only ones you can use in this option: | |||
| {| class="wikitable" border="1" | |||
| !AI Sequence | |||
| !Block Options Supported | |||
| |- | |||
| |align=center|attack | |||
| |align=center|attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
| |- | |||
| |align=center|follow | |||
| |align=center|buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
| |- | |||
| |align=center|items_gather | |||
| |align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
| |- | |||
| |align=center|items_take | |||
| |align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
| |- | |||
| |align=center|mapRoute | |||
| |align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
| |- | |||
| |align=center|move | |||
| |align=center|partySkill, monsterSkill | |||
| |- | |||
| |align=center|route | |||
| |align=center|buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
| |- | |||
| |align=center|sitAuto | |||
| |align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
| |- | |||
| |align=center|skill_use | |||
| |align=center|useSelf_item, useSelf_skill, equipAuto | |||
| |- | |||
| |align=center|take | |||
| |align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
| |- | |||
| |} | |||
| == Examples == | |||
|  useSelf_skill Heal { | |||
|  	hp < 20% | |||
|  	notOnAction sitAuto | |||
|  } | |||
| : Use Heal when hp is bellow 20% and AI is not sitAuto. | |||
| [[Category:Self Condition]] | [[Category:Self Condition]] | ||
Revision as of 02:29, 9 January 2010
- onAction [<AI sequences>]
- If this option is set, the block will only be used if at least one of the specified comma-separated list of AI sequences is curently active.
- notOnAction [<AI sequences>]
- If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active.
Notes
There are around 29 known AI sequences, but the following are the only ones you can use in this option:
| AI Sequence | Block Options Supported | 
|---|---|
| attack | attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| follow | buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| items_gather | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| items_take | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| mapRoute | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| move | partySkill, monsterSkill | 
| route | buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| sitAuto | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| skill_use | useSelf_item, useSelf_skill, equipAuto | 
| take | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
Examples
useSelf_skill Heal {
	hp < 20%
	notOnAction sitAuto
}
- Use Heal when hp is bellow 20% and AI is not sitAuto.