shopAuto open: Difference between revisions

From OpenKore Wiki
Jump to navigation Jump to search
m (Little edit ^-^)
No edit summary
Line 8: Line 8:


== Changelog ==
== Changelog ==
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=rev&revision=8437 r8437] ===
Add configuration [[shop_useSkill]].
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=revision&revision=8304 r8304] ===
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=revision&revision=8304 r8304] ===
The [[shop_LockOnly]] setting has been removed
The [[shop_LockOnly]] setting has been removed

Revision as of 23:36, 16 March 2013

shopAuto_open <boolean>
Automatically open your shop after you have been idle for ai_shop seconds on your lockMap.

Notes

If shop_useSkill is 0, Kore will use a 'bug' to open your shop (unofficial emulators has corrected the bug). If 1, Kore will use the skill Vending before opening your shop.

It is advisable to disable all other actions like random walk, auto-attack, auto-skill use, item auto-gather, etc. while vending.

Changelog

r8437

Add configuration shop_useSkill.

r8304

The shop_LockOnly setting has been removed

r8118

Beware, now it would happily open your shop even when you're not on your lockMap! See shop_LockOnly.