hp: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
''[[Self Condition]]s:'' | ''[[:Category:Self Condition|Self Condition]]s:'' | ||
; hp <[[References#Range_Operators|range]]>[%] | ; hp <[[References#Range_Operators|range]]>[%] | ||
; homunculus_hp <[[References#Range_Operators|range]]>[%] | ; homunculus_hp <[[References#Range_Operators|range]]>[%] |
Revision as of 00:22, 7 May 2021
- target_hp <range>[%]
Note: Only available kRO 04/04/2012 and later, if the game client has HP bar for monsters available.
- target_hp <range>[%]
- Only use the block if the corresponding actor's HP matches the specified range. The amount of hp can be in % (percent) or it can the the absolute amount of hp.
Examples
Use White Potion when your hp is bellow 800:
useSelf_item White Potion { hp < 800 }
Use White Potion when hp is bellow 10%. So, if you have 100 maximum hp it will use White Potion when your hp is bellow 10, because 10% of 100 is 10:
useSelf_item White Potion { hp < 10% }