clientSight: Difference between revisions
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(Created page with '; clientSight [<number>] : If this option is set, Kore will ignore actors (e.g. monsters, NPCs, players...) whose distance from you is greater than or equal to the specified numb…') |
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; clientSight [<number>] | ; clientSight [<[[number]]>] | ||
: If this option is set, Kore will ignore actors (e.g. monsters, NPCs, players...) whose distance from you is greater than or equal to the specified number of blocks. If not specified, Openkore assumes a default value of ''' | : If this option is set, Kore will ignore actors (e.g. monsters, NPCs, players...) whose distance from you is greater than or equal to the specified number of blocks. If not specified, Openkore assumes a default value of '''17'''. | ||
: This is useful for merchants vending in prontera - set "clientSight" to '''5''' and you will not send as many getPlayerInfo packets, thus lessening the lag caused by you. | |||
:'''Note.''' Some private servers will send actor packets at a ridiculous distance that the normal RO Client can't display, and use this for automated banning. This config option will make Kore ignore those actors and hopefully avoid auto-bans. | |||
[[Category:config.txt]] | [[Category:config.txt]] |
Latest revision as of 00:48, 3 February 2023
- clientSight [<number>]
- If this option is set, Kore will ignore actors (e.g. monsters, NPCs, players...) whose distance from you is greater than or equal to the specified number of blocks. If not specified, Openkore assumes a default value of 17.
- This is useful for merchants vending in prontera - set "clientSight" to 5 and you will not send as many getPlayerInfo packets, thus lessening the lag caused by you.
- Note. Some private servers will send actor packets at a ridiculous distance that the normal RO Client can't display, and use this for automated banning. This config option will make Kore ignore those actors and hopefully avoid auto-bans.