Template:SkillLevel: Difference between revisions
Jump to navigation
Jump to search
(Created page with " <noinclude>This template describes the '''SkillLevel''' state Conditions of the automacro eventMacros.</noinclude> ;SkillLevel :* Description: Checks if...") |
mNo edit summary |
||
Line 5: | Line 5: | ||
: Syntax: | : Syntax: | ||
SkillLevel | SkillLevel <skill ID or Handle> <[[EventMacro#Math condition operators|Math condition operators]]> | ||
: Example: | : Example: |
Latest revision as of 21:16, 20 May 2023
This template describes the SkillLevel state Conditions of the automacro eventMacros.
- SkillLevel
-
- Description: Checks if the player has a certain level of a certain skill, uses skill Id or Handle.
- Does not support percentages.
- Syntax:
SkillLevel <skill ID or Handle> <Math condition operators>
- Example:
SkillLevel NV_FIRSTAID = 0 SkillLevel 10 > 5
- Set variables:
$.SkillLevelLastName => Saves the name of the last skill that made SkillLevel become true $.SkillLevelLastID => Saves the ID of the last skill that made SkillLevel become true $.SkillLevelLastHandle => Saves the Handle of the last skill that made SkillLevel become true $.SkillLevelLastLevel => Saves the level of the last skill that made SkillLevel become true