homunculus moveNearWhenIdle: Difference between revisions
Jump to navigation
Jump to search
Created page with "; homunculus_moveNearWhenIdle [<boolean>] ; mercenary_moveNearWhenIdle [<boolean>] : Makes the master move near the slave if the master is Idle and the slave is attacking (default: 1) ; homunculus_moveNearWhenIdle_minDistance [<number>] ; mercenary_moveNearWhenIdle_minDistance [<number>] : Distance away from the slave for master to move to (Default: 4) ; homunculus_moveNearWhenIdle_maxDistance [<number>] ; mercenary_moveNearWhenIdle_maxDistance [<[..." |
(No difference)
|
Revision as of 22:09, 29 December 2024
- homunculus_moveNearWhenIdle [<boolean>]
- mercenary_moveNearWhenIdle [<boolean>]
- Makes the master move near the slave if the master is Idle and the slave is attacking (default: 1)
- homunculus_moveNearWhenIdle_minDistance [<number>]
- mercenary_moveNearWhenIdle_minDistance [<number>]
- Distance away from the slave for master to move to (Default: 4)
- homunculus_moveNearWhenIdle_maxDistance [<number>]
- mercenary_moveNearWhenIdle_maxDistance [<number>]
- Max distance away from slave to activate moving (Default: 8)
Example: https://www.youtube.com/watch?v=ogTevgcDTMY
Appeared in PR#3119