homunculus moveNearWhenIdle: Difference between revisions

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(Created page with "; homunculus_moveNearWhenIdle [<boolean>] ; mercenary_moveNearWhenIdle [<boolean>] : Makes the master move near the slave if the master is Idle and the slave is attacking (default: 1) ; homunculus_moveNearWhenIdle_minDistance [<number>] ; mercenary_moveNearWhenIdle_minDistance [<number>] : Distance away from the slave for master to move to (Default: 4) ; homunculus_moveNearWhenIdle_maxDistance [<number>] ; mercenary_moveNearWhenIdle_maxDistance [<[...")
 
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; mercenary_moveNearWhenIdle_maxDistance [<[[number]]>]
; mercenary_moveNearWhenIdle_maxDistance [<[[number]]>]
: Max distance away from slave to activate moving (Default: 8)
: Max distance away from slave to activate moving (Default: 8)
The "moveNearWhenIdle" mechanism works as follows: if OpenKore does nothing and the slave has run away more than 8 cells, then OpenKore will move closer (to a distance of 4 cells from the slave).


Example: https://www.youtube.com/watch?v=ogTevgcDTMY
Example: https://www.youtube.com/watch?v=ogTevgcDTMY

Latest revision as of 22:14, 29 December 2024

homunculus_moveNearWhenIdle [<boolean>]
mercenary_moveNearWhenIdle [<boolean>]
Makes the master move near the slave if the master is Idle and the slave is attacking (default: 1)


homunculus_moveNearWhenIdle_minDistance [<number>]
mercenary_moveNearWhenIdle_minDistance [<number>]
Distance away from the slave for master to move to (Default: 4)
homunculus_moveNearWhenIdle_maxDistance [<number>]
mercenary_moveNearWhenIdle_maxDistance [<number>]
Max distance away from slave to activate moving (Default: 8)


The "moveNearWhenIdle" mechanism works as follows: if OpenKore does nothing and the slave has run away more than 8 cells, then OpenKore will move closer (to a distance of 4 cells from the slave).


Example: https://www.youtube.com/watch?v=ogTevgcDTMY

Appeared in PR#3119