whenIdle: Difference between revisions

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; whenIdle [<[[boolean]]>]
; whenIdle [<[[boolean]]>]
; homunculus_whenIdle [<[[boolean]]>]
; mercenary_whenIdle [<[[boolean]]>]
: Set this option to '''1''' if you want to use the block only when Kore is [[:Category:Idle Condition|doing nothing]].
: Set this option to '''1''' if you want to use the block only when Kore is [[:Category:Idle Condition|doing nothing]].


; whenNotIdle [<[[boolean]]>]
; whenNotIdle [<[[boolean]]>]
; homunculus_whenNotIdle [<[[boolean]]>]
; mercenary_whenNotIdle [<[[boolean]]>]
: Set this option to '''1''' if you want to use the block only when Kore is not [[:Category:Idle Condition|doing nothing]].
: Set this option to '''1''' if you want to use the block only when Kore is not [[:Category:Idle Condition|doing nothing]].



Latest revision as of 21:47, 18 September 2022

whenIdle [<boolean>]
homunculus_whenIdle [<boolean>]
mercenary_whenIdle [<boolean>]
Set this option to 1 if you want to use the block only when Kore is doing nothing.
whenNotIdle [<boolean>]
homunculus_whenNotIdle [<boolean>]
mercenary_whenNotIdle [<boolean>]
Set this option to 1 if you want to use the block only when Kore is not doing nothing.

Examples

useSelf_item Firecracker {
	whenIdle 1
	timeout 1
}
Use Firecracker every one second when Kore is idle.