whenIdle: Difference between revisions
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; whenIdle [<[[boolean]]>] | ; whenIdle [<[[boolean]]>] | ||
; homunculus_whenIdle [<[[boolean]]>] | |||
; mercenary_whenIdle [<[[boolean]]>] | |||
: Set this option to '''1''' if you want to use the block only when Kore is [[:Category:Idle Condition|doing nothing]]. | : Set this option to '''1''' if you want to use the block only when Kore is [[:Category:Idle Condition|doing nothing]]. | ||
; whenNotIdle [<[[boolean]]>] | ; whenNotIdle [<[[boolean]]>] | ||
; homunculus_whenNotIdle [<[[boolean]]>] | |||
; mercenary_whenNotIdle [<[[boolean]]>] | |||
: Set this option to '''1''' if you want to use the block only when Kore is not [[:Category:Idle Condition|doing nothing]]. | : Set this option to '''1''' if you want to use the block only when Kore is not [[:Category:Idle Condition|doing nothing]]. | ||
Latest revision as of 21:47, 18 September 2022
- whenIdle [<boolean>]
- homunculus_whenIdle [<boolean>]
- mercenary_whenIdle [<boolean>]
- Set this option to 1 if you want to use the block only when Kore is doing nothing.
- whenNotIdle [<boolean>]
- homunculus_whenNotIdle [<boolean>]
- mercenary_whenNotIdle [<boolean>]
- Set this option to 1 if you want to use the block only when Kore is not doing nothing.
Examples
useSelf_item Firecracker { whenIdle 1 timeout 1 }
- Use Firecracker every one second when Kore is idle.